

Overlords are captured, so if you want to keep them, you will have to complete a rescue mission later. When losing a fort, you do not lose Warchiefs or Overlords. For more XP, add White Gems to your armor for a small XP buff. You get approximately 50k XP for successfully defending a fort, while you get approximately 160k XP for failing to defend a fort and then retaking it. You earn a lot more experience by retaking a fort than you will successfully defending it. It also comes with a handful of high-value Trophies that are relatively easy to get, so that’s a plus.The best and quickest way to gain lots of XP in Act 4 is by losing your keeps instead of defending them.

It all makes for an unusually sweet (if sometimes frustrating) romp that’s still achingly pretty after 10 years. But there’s also something about her – whether it’s her delicateness, her obvious fear or her seeming determination to overcome the first two – that makes her sympathetic, and makes us want to keep her from harm instead of pushing her off a cliff.Īside from that crucial, symbiotic dynamic, Ico’s puzzles – which tend to involve a lot of climbing, exploration and experimental switch-pulling – are enjoyably challenging, and the occasional bouts of smacking shadow-demon kidnappers around with a two-by-four keep things from getting too placid. Together, the pair attempt to escape the castle, something that involves Ico trying to protect Yorda (who’s essential to clearing certain obstacles) while opening paths for her (and, more often than not, literally pulling her by the hand) across the treacherous, crumbling architecture.Ī sidekick so helpless might evoke rage in just about any other game, and Yorda can certainly be annoyingly slow and unresponsive sometimes. He soon breaks free, however, and meets a pale, fragile princess, Yorda, who’s constantly hunted by intensely creepy shadow monsters. It’s a puzzle-focused adventure that revolves around a young boy – Ico – who’s brought to a mysterious castle and entombed alive because he was born with horns. If you’ve never played Ico, well, you should. That means you’ll encounter some noticeably different (and sometimes more difficult) puzzles and room layouts, although it also means that all the dialogue gets translated on the second playthrough – and that there’s a two-player option, for those who’d like to try Ico with co-op. They also feature just 10 save slots per game, which seems like an unnecessary throwback There’s one key difference, however, at least for American gamers: the Collection features the European version of Ico. Visuals aside, the games play about the same as they did on PS2, which is to say they manage to be hugely engrossing in spite of somewhat fiddly controls and a few surprisingly frustrating challenges. The blurriness is even more pronounced in Shadow of the Colossus, although it could be argued that, given Shadow’s soft-focus, ethereal look, having backgrounds that weren’t a bit blurry would detract from its unique appearance. In particular, Ico and his herky-jerky stick-man movements take a little getting used to, as do some of the game’s environmental textures, which can look kind of blurry close up. That’s not to say the games don’t look a bit dated, though. And the collection, if nothing else, is the best they’ve ever looked, even going so far as to add slick 3D visuals for those with the TVs to support it. In HD or otherwise, the games still stand as easily recommended must-plays, whether you’re a newcomer or a fan clinging to nostalgia-clouded memories. Of course, games have gone through a lot of changes since then – but in the intervening years, the industry still hasn’t really produced anything quite like Ico or Shadow of the Colossus. The Ico and Shadow of the Colossus Collection has been years in the making, and it’s something we’ve wanted to see ever since Shadow of the Colossus overtaxed our aging PS2s in 2005.
